| Week 1 - Introduction |
| 1 | Course Presentation | |
| 2 | Contexts of Play | |
|
Week 2 - Design
|
| 3 | Crit Session 1 | Assignment 1 due |
| 4 | The Building Blocks of Game Design | |
|
Week 3 - Mechanics
|
| 5 | Gaming Session | Assignment 2 due two days prior to Session 5 |
|
Week 4 - Process
|
| 6 | Crit Session 2 | Assignment 3 due |
| 7 | Design Process I | |
|
Week 5 - Design Teams
|
| 8 | Crit Session 3 | Group presentation of Assignment 4 |
| 9 | Design Process II | Assignment 4 write-up due |
|
Week 6 - Prototypes
|
| 10 | Crit Session 4 | Assignment 5 due |
| 11 | Prototyping | |
|
Week 7 - Playtesting
|
| 12 | Crit Session 5 | Assignment 6 due |
| 13 | Playtesting | |
|
Week 8 - Game Design Research
|
| 14 | Crit Session 6 | Assignment 7 due |
| 15 | Game Design Research | |
|
Week 9 - Theme Exploration
|
| 16 | Gaming Session 1 | |
| 17 | Gaming Session 2 | |
|
Week 10 - Project I
|
| 18 | Crit Session 7: Concept | Assignment 8, Step 1 due |
| 19 | Low Fidelity Prototyping | |
|
Week 11 - Project II
|
| 20 | Crit Session 8: First Iteration Prototype | Assignment 8, Step 2 due |
|
Week 12 - Project III
|
| 21 | Gaming Session 3 | |
| 22 | Cross Section Testing | |
|
Week 13 - Project IV
|
| 23 | Crit Session 9: Second Iteration Prototype | Assignment 8, Step 3 due |
| 24 | Group Based Consultation | |
|
Week 14 - Presentation Week
|
| 25 | Final Presentations | |
| 26 | Final Presentations (cont.) | Assignment 8, Step 4 due |