| 1 | Introduction; Guest Pablo Suarez (Red Cross/Red Crescent Climate Center); Game Engines; Meaningful Decisions in Games | |
| 2 | Project 1; Brainstorming and Low-Fidelity Prototyping | Project 1 Out |
| 3 | Revision Control; Game Engines; Vision Statement | Project 1 Playable Version Due for Playtesting |
| 4 | Project 2 Intro; Project 2 Elevator Pitches; Digital Prototypes; Project 2 Team Choice | Project 1 Due, Project 2 Out |
| 5 | Agile Software Development | Project 2: Vision Statement Due |
| 6 | Agile Project Management | Project 2: Product Backlog Due |
| 7 | Quality Assurance; Playtesting by Genevieve Conley (Riot Games); Focus Testing Results | Project 2: Sprint Tasklist Due |
| 8 | Project 2 Presentations; Project 3; Digital Prototype with User Interference | Project 2 Due, Project 3 Out |
| 9 | Guest Lecture – Hidetaka "SWERY" Suehiro (Access Games) | |
| 10 | Project 3 Check-In; UI and Usability | Project 3: HLDD, Project Backlog Due |
| 11 | Game Development and Best Practices by Tim Cowan (EA Games) | Project 3: Sprint Tasklist Due |
| 12 | Project 3 Presentations; Project 4 Topics by Guest Pablo Suarez (Red Cross/Red Crescent Climate Center); Project 4 Brainstorming | Project 3 Due, Project 4 Out |
| 13 | Project 4 Planning and Team Formation; Serious Games | |
| 14 | Aesthetics | Project 4: HLDD Due |
| 15 | Freedoms of Play by Scot Osterweil (MIT Game Lab); Project 4 Playtesting; Project 4 Status Report | Project 4: Product Backlog, Sprint Tasklist, Low Fidelity Prototype Due |
| 16 | Team Dynamics | |
| 17 | Working with Artists by Luigi Guatieri
| |
| 18 | Fiction and Narrative in Video Games | Project 4 Playable Version Due for Playtesting |
| 19 | Working with Sound Designers by Richard Ludlow and Andy Forsberg (Hexany Audio) | Project 4: Sprint Tasklist, Focus Test Report Due |
| 20 | Writing in Games by Heather Albano and Laura Baldwin
| Project 4: Sprint Tasklist Due |
| 21 | Guest Lecture: Blizzard Entertainment
| Project 4 Playable Version Due for Playtesting |
| 22 | Project 4 Check-in Presentations; Scope | Project 4: Product Backlog, Sprint Tasklist, Focus Test Report Due |
| 23 | Project 4 Feedback; Team Discussions | |
| 24 | Running a Game Studio (Guest Lecture by Michael Carriere and Jenna Hoffstein of the Indie Game Collective) | Project 4: Sprint Tasklist Due |
| 25 | Getting Players to Your Game by Sean Baptiste (Fire Hose Games) | |
| 26 | Final Presentation Rehearsal | |
| 27 | Final Presentations | Project 4 Due |